Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHeightmapTextureEdgeFi-
Description
Set the active landscape component, handling unmapping the old, and mapping the new. if bDisableCurrentActive, it will move the current active component, if any, to the disabled list.
| Name | SetActiveComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEdgeFixup.h |
| Include Path | #include "LandscapeEdgeFixup.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdgeFixup.cpp |
void SetActiveComponent
(
ULandscapeComponent * InComponent,
FLandscapeGroup * InGroup,
const bool bDisableCurrentActive
)