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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHeightmapTextureEdgeFi-
Description
Patch the GPU texture edges if needed, using the current snapshot and corresponding neighbor snapshots as source data. Returns the number of edges patched.
| Name | CheckAndPatchTextureEdgesFromEdgeSnapshots |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEdgeFixup.h |
| Include Path | #include "LandscapeEdgeFixup.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdgeFixup.cpp |
int32 CheckAndPatchTextureEdgesFromEdgeSnapshots()