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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHeightfieldCollisionCo-
Description
Modify a sub-region of the physics heightfield. Note that this does not update the physical material
| Name | UpdateHeightfieldRegion |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
| Include Path | #include "LandscapeHeightfieldCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
void UpdateHeightfieldRegion
(
int32 ComponentX1,
int32 ComponentY1,
int32 ComponentX2,
int32 ComponentY2
)