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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHeightfieldCollisionCo-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SnapFoliageInstances () |
LandscapeHeightfieldCollisionComponent.h | ||
void SnapFoliageInstances
(
const FBox& InInstanceBox |
Called from editor code to manage foliage instances on landscape. | LandscapeHeightfieldCollisionComponent.h |
SnapFoliageInstances()
| Name | SnapFoliageInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
| Include Path | #include "LandscapeHeightfieldCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
void SnapFoliageInstances()
SnapFoliageInstances(const FBox &)
Description
Called from editor code to manage foliage instances on landscape.
| Name | SnapFoliageInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
| Include Path | #include "LandscapeHeightfieldCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
void SnapFoliageInstances
(
const FBox & InInstanceBox
)