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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeHeightfieldCollisionComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
Include | #include "LandscapeHeightfieldCollisionComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
bool FillHeightTile
&40;
TArrayView< float > Heights,
int32 Offset,
int32 Stride
&41; const
Remarks
Populates a supplied array with the heights from the heightfield. Samples are placed in a tile defined by the starting point (Offset) and the stride/row