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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeHeightfieldCollisionComponent
- ULandscapeHeightfieldCollisionComponent::CookCollisionData()
- ULandscapeMeshCollisionComponent::CookCollisionData()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
Include | #include "LandscapeHeightfieldCollisionComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual bool CookCollisionData
&40;
const FName & Format,
bool bUseDefaultMaterialOnly,
bool bCheckDDC,
TArray< uint8 > & OutCookedData,
TArray< UPhysicalMaterial &42; > & InOutMaterials
&41; const
Remarks
Cooks raw height data into collision object binary stream