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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeHLODBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeHLODBuilder.h |
| Include Path | #include "LandscapeHLODBuilder.h" |
Syntax
UCLASS (HideDropDown, MinimalAPI)
class ULandscapeHLODBuilder : public UHLODBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilder → ULandscapeHLODBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeHLODBuilder
(
const FObjectInitializer& ObjectInitializer |
LandscapeHLODBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components created with this method need to be properly outered & assigned to your target actor. | LandscapeHLODBuilder.h | ||
virtual bool ComputeHLODHash
(
FHLODHashBuilder& HashBuilder, |
LandscapeHLODBuilder.h |