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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- UObject
- ULandscapeGrassType
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeGrassType.h |
Include | #include "LandscapeGrassType.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class ULandscapeGrassType : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bEnableDensityScaling | Whether this grass type should be affected by the Engine Scalability system's Foliage grass.DensityScale setting. |
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TArray< FGrassVariety > | GrassVarieties | |
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uint32 | StateHash |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULandscapeGrassType
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | ||
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | PostLoad () |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | AlignToSurface_DEPRECATED | |
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int32 | EndCullDistance_DEPRECATED | |
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float | GrassDensity_DEPRECATED | |
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TObjectPtr< UStaticMesh > | GrassMesh_DEPRECATED | |
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float | PlacementJitter_DEPRECATED | |
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bool | RandomRotation_DEPRECATED | |
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int32 | StartCullDistance_DEPRECATED |