Navigation
API > API/Runtime > API/Runtime/Landscape
| |
|
| Name |
ULandscapeGrassType |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeGrassType.h |
| Include Path |
#include "LandscapeGrassType.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class ULandscapeGrassType : public UObject
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnableDensityScaling |
uint32 |
Whether this grass type should be affected by the Engine Scalability system's Foliage grass.DensityScale setting. |
LandscapeGrassType.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Scalability
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| GrassVarieties |
TArray< FGrassVariety > |
|
LandscapeGrassType.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Grass
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| StateHash |
uint32 |
|
LandscapeGrassType.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
uint32 ComputeStateHash()
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LandscapeGrassType.h |
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Overridden from UObject
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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LandscapeGrassType.h |
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LandscapeGrassType.h |
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Deprecated Variables
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AlignToSurface_DEPRECATED |
bool |
|
LandscapeGrassType.h |
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| EndCullDistance_DEPRECATED |
int32 |
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LandscapeGrassType.h |
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| GrassDensity_DEPRECATED |
float |
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LandscapeGrassType.h |
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| GrassMesh_DEPRECATED |
TObjectPtr< UStaticMesh > |
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LandscapeGrassType.h |
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| PlacementJitter_DEPRECATED |
float |
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LandscapeGrassType.h |
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| RandomRotation_DEPRECATED |
bool |
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LandscapeGrassType.h |
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| StartCullDistance_DEPRECATED |
int32 |
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LandscapeGrassType.h |
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