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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeGizmoRenderComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoRenderComponent.h |
| Include Path | #include "LandscapeGizmoRenderComponent.h" |
Syntax
UCLASS (HideCategories=Object)
class ULandscapeGizmoRenderComponent : public UPrimitiveComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → ULandscapeGizmoRenderComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeGizmoRenderComponent
(
const FObjectInitializer& ObjectInitializer |
LandscapeGizmoRenderComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
LandscapeGizmoRenderComponent.h | ||
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
LandscapeGizmoRenderComponent.h | ||
virtual void GetUsedMaterials
(
TArray< UMaterialInterface* >& OutMaterials, |
LandscapeGizmoRenderComponent.h |