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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerPersistent
- ILandscapeEditLayerRenderer::RenderLayer()
- ULandscapeEditLayerPersistent::RenderLayer()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
virtual void RenderLayer
(
ILandscapeEditLayerRenderer::FRenderParams & InRenderParams
)
Remarks
RenderLayer is where the renderer has a chance to render its content and eventually blend it with the merged result of all preceding layers It operates on a limited set of components (depending on the size of the render batches) and on a set of target layers (e.g. multiple weightmaps). It guarantees access to merged result from preceding layers of each target layer