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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerPersistent
- ILandscapeEditLayerRenderer::GetEditLayerRendererDebugName()
- ULandscapeEditLayerPersistent::GetEditLayerRendererDebugName()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
virtual FString GetEditLayerRendererDebugName() const
the a debug name for this renderer