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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
Description
Setters for UPROPERTY (should be used for blueprint setters eventually) :
| Name | SetGuidInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayer.cpp |
void SetGuidInternal
(
const FGuid & InGuid
)