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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
- ULandscapeEditLayerBase::NeedsPersistentTextures()
- ULandscapeEditLayerPersistent::NeedsPersistentTextures()
- ULandscapeEditLayerSplines::NeedsPersistentTextures()
- ULandscapeEditLayerSplines::NeedsPersistentTextures()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
virtual bool NeedsPersistentTextures() const
true if the edit layer can store heightmaps/weightmaps in the ALandscapeProxy (e.g. should return false for purely procedural layers, to avoid allocating textures)