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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
virtual void GetRenderDependencies
(
TSet< UObject * > & OutDependencies
) const
a list of UObjects that this layers needs in order to render properly. This is necessary to avoid trying to render a layer while some of its resources are not fully ready. These can be UTexture (requires all mips to be fully loaded) or UMaterialInterface (requires shader maps to be fully compiled)