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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
virtual TArray< UE::Landscape::EditLayers::FEditLayerRendererState > GetEditLayerRendererStates
(
const ULandscapeInfo * InLandscapeInfo,
bool bInSkipBrush
)
Remarks
By default this does nothing in a landscape edit layer, but subclasses can override it if they would like to provide additional renderers.