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This is the standard type of edit layer. It can be manually authored (sculpted, painted, etc.) in the landscape editor
| Name | ULandscapeEditLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ShortTooltip="Standard edit layer"))
class ULandscapeEditLayer : public ULandscapeEditLayerPersistent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeEditLayerBase → ULandscapeEditLayerPersistent → ULandscapeEditLayer
Implements Interfaces
Functions
Public
Overridden from ULandscapeEditLayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDefaultName() |
LandscapeEditLayer.h | ||
virtual bool SupportsBeingCollapsedAway() |
LandscapeEditLayer.h | ||
virtual bool SupportsBlueprintBrushes() |
LandscapeEditLayer.h | ||
virtual bool SupportsEditingTools() |
LandscapeEditLayer.h | ||
virtual bool SupportsMultiple() |
LandscapeEditLayer.h | ||
virtual bool SupportsTargetType
(
ELandscapeToolTargetType InType |
Begin ULandscapeEditLayerBase implementation. | LandscapeEditLayer.h |