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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
template<typename DataType>
static void UpdateMipsTempl
&40;
int32 InNumSubsections,
int32 InSubsectionSizeQuads,
UTexture2D &42; WeightmapTexture,
TArray< DataType &42; > & WeightmapTextureMipData,
int32 ComponentX1,
int32 ComponentY1,
int32 ComponentX2,
int32 ComponentY2,
FLandscapeTextureDataInfo &42; TextureDataInfo
&41;
Remarks
Update mipmaps for existing weightmap texture