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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateMaterialInstances () |
Update the MaterialInstance parameters to match the layer and weightmaps for this component Creates the MaterialInstance if it doesn't exist. | LandscapeComponent.h | |
void UpdateMaterialInstances
(
FMaterialUpdateContext& InOutMaterialContext, |
LandscapeComponent.h |
UpdateMaterialInstances()
Description
Update the MaterialInstance parameters to match the layer and weightmaps for this component Creates the MaterialInstance if it doesn't exist.
| Name | UpdateMaterialInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateMaterialInstances()
UpdateMaterialInstances(FMaterialUpdateContext &, TArray< class FComponentRecreateRenderStateContext > &)
| Name | UpdateMaterialInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateMaterialInstances
(
FMaterialUpdateContext & InOutMaterialContext,
TArray < class FComponentRecreateRenderStateContext > & InOutRecreateRenderStateContext
)