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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateDominantLayerBuffer
(
int32 InComponentX1,
int32 InComponentY1,
int32 InComponentX2,
int32 InComponentY2,
int32 InCollisionMipLevel,
int32 InWeightmapSizeU,
int32 InDataLayerIdx,
const TArray< uint8 * > & InCollisionDataPtrs,
const TArray< ULandscapeLayerInfoObject * > & InLayerInfos,
uint8 * DominantLayerData
)