Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateDirtyCollisionHeightData
&40;
FIntRect Region
&41;
Remarks
Cumulates component's dirtied collision region that will need to be updated (used by Layer System)