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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCollisionLayerData () |
Update collision component dominant layer data for the whole component, locking and unlocking the weightmap textures. | LandscapeComponent.h | |
void UpdateCollisionLayerData
(
const FColor*const* WeightmapTextureMipData, |
Update collision component dominant layer data | LandscapeComponent.h |
UpdateCollisionLayerData()
Description
Update collision component dominant layer data for the whole component, locking and unlocking the weightmap textures.
| Name | UpdateCollisionLayerData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateCollisionLayerData()
UpdateCollisionLayerData(const FColor const , const FColor const const, int32, int32, int32, int32)
Description
Update collision component dominant layer data
| Name | UpdateCollisionLayerData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateCollisionLayerData
(
const FColor *const * WeightmapTextureMipData,
const FColor *const *const SimpleCollisionWeightmapTextureMipData,
int32 ComponentX1,
int32 ComponentY1,
int32 ComponentX2,
int32 ComponentY2
)
Parameters
| Name | Remarks |
|---|---|
| WeightmapTextureMipData | weightmap data |
| ComponentX1, ComponentY1, ComponentX2, ComponentY2 | region to update |
| Whether | to update bounds from render component. |