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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void ReallocateWeightmapsInternal
&40;
FLandscapeEditDataInterface &42; DataInterface,
const FGuid & InEditLayerGuid,
bool InSaveToTransactionBuffer,
bool InForceReallocate,
ALandscapeProxy &42; InTargetProxy,
TArray< UTexture &42; > &42; OutNewCreatedTextures
&41;
Remarks
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array, works in the specified edit layer