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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReallocateWeightmaps
(
FLandscapeEditDataInterface* DataInterface, |
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array, works in the landscape current edit layer when InCanUseEditingWeightmap is true | LandscapeComponent.h | |
TArray< UTexture * > ReallocateWeightmaps
(
FLandscapeEditDataInterface* DataInterface, |
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array, works in the specified edit layer | LandscapeComponent.h |
ReallocateWeightmaps(FLandscapeEditDataInterface , bool, bool, bool, ALandscapeProxy , TArray< UTexture > )
Description
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array, works in the landscape current edit layer when InCanUseEditingWeightmap is true
| Name | ReallocateWeightmaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void ReallocateWeightmaps
(
FLandscapeEditDataInterface * DataInterface,
bool InCanUseEditingWeightmap,
bool InSaveToTransactionBuffer,
bool InForceReallocate,
ALandscapeProxy * InTargetProxy,
TArray < UTexture * > * OutNewCreatedTextures
)
ReallocateWeightmaps(FLandscapeEditDataInterface , const FGuid &, bool, bool, ALandscapeProxy , TSet< ULandscapeComponent > )
Description
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array, works in the specified edit layer
| Name | ReallocateWeightmaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
TArray < UTexture * > ReallocateWeightmaps
(
FLandscapeEditDataInterface * DataInterface,
const FGuid & InEditLayerGuid,
bool bInSaveToTransactionBuffer,
bool bInForceReallocate,
ALandscapeProxy * InTargetProxy,
TSet < ULandscapeComponent * > * InRestrictSharingToComponents
)