Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
- UPrimitiveComponent::GetStaticLightMapResolution()
- ULandscapeComponent::GetStaticLightMapResolution()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual int32 GetStaticLightMapResolution&40;&41; const
Remarks
Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing. int32 The StaticLightmapResolution for the component