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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
virtual bool GetMaterialPropertyPath
(
int32 ElementIndex,
UObject *& OutOwner,
FString & OutPropertyPath,
FProperty *& OutProperty
)