Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
static FString GetLayerAllocationKey
&40;
const TArray< FWeightmapLayerAllocationInfo > & Allocations,
UMaterialInterface &42; LandscapeMaterial,
bool bMobile
&41;
Remarks
Generate a key for a component's layer allocations to use with MaterialInstanceConstantMap.
Generate a key for this component's layer allocations to use with MaterialInstanceConstantMap.