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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntRect GetComponentExtent () |
Returns the 2D bounds of this component (in landscape quads) | LandscapeComponent.h | |
void GetComponentExtent
(
int32& MinX, |
Extends passed region with this component's 2D bounds (values are in landscape quads) | LandscapeComponent.h |
GetComponentExtent()
Description
Returns the 2D bounds of this component (in landscape quads)
| Name | GetComponentExtent |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
FIntRect GetComponentExtent() const
GetComponentExtent(int32 &, int32 &, int32 &, int32 &)
Description
Extends passed region with this component's 2D bounds (values are in landscape quads)
| Name | GetComponentExtent |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void GetComponentExtent
(
int32 & MinX,
int32 & MinY,
int32 & MaxX,
int32 & MaxY
) const