Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void FillLayer
&40;
ULandscapeLayerInfoObject &42; LayerInfo,
FLandscapeEditDataInterface & LandscapeEdit
&41;
Remarks
Fills a layer to 100% on this component, adding it if needed and removing other layers that get painted away. Uses the edit layer specified by LandscapeEdit.