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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Description
Fills a layer to 100% on this component, adding it if needed and removing other layers that get painted away. Uses the edit layer specified by LandscapeEdit.
| Name | FillLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void FillLayer
(
ULandscapeLayerInfoObject * LayerInfo,
FLandscapeEditDataInterface & LandscapeEdit
)