Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Non-serialized runtime cache of values derived from the assigned grass types. Call ALandscapeProxy::UpdateGrassTypeSummary() to update.
| Name | FGrassTypeSummary |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
struct FGrassTypeSummary
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasAnyGrass | bool | LandscapeComponent.h | ||
| bInvalid | bool | LandscapeComponent.h | ||
| MaxInstanceDiscardDistance | double | LandscapeComponent.h |