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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
This wrapper is needed to filter out exclude boxes that are completely inside of another exclude box.
| Name | FExcludeBox |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
struct FExcludeBox
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExcludeBox () |
LandscapeComponent.h | ||
FExcludeBox
(
const FBox& InBox |
LandscapeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Box | FBox | LandscapeComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FExcludeBox& Other |
LandscapeComponent.h |