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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void DeleteLayerAllocation
&40;
const FGuid & InEditLayerGuid,
int32 InLayerAllocationIdx,
bool bInShouldDirtyPackage
&41;
Remarks
Deletes a layer from this component, but doesn't do anything else (assumes the user knows what he's doing, use DeleteLayer otherwise)