Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
uint32 ComputeLayerHash
&40;
bool InReturnEditingHash
&41; const