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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
bool CanRenderGrassMap&40;&41; const
Remarks
Could a grassmap currently be generated, disregarding whether our textures are streamed in?