Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UControlPointMeshComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h |
| Include | #include "ControlPointMeshComponent.h" |
Syntax
class UControlPointMeshComponent : public UStaticMeshComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bSelected | ||
| float | VirtualTextureMainPassMaxDrawDistance | The max draw distance to use in the main pass when also rendering to a runtime virtual texture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UControlPointMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| float | Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. | ||
| bool | Return true if the owner is selected and this component is selectable |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Returns whether this component is an editor-only object or not |