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Unreal Engine C++ API Reference > Runtime > Landscape > UControlPointMeshComponent
- UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance()
- UControlPointMeshComponent::GetVirtualTextureMainPassMaxDrawDistance()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h |
Include | #include "ControlPointMeshComponent.h" |
virtual float GetVirtualTextureMainPassMaxDrawDistance&40;&41; const
Remarks
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.