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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/TAlphamapAccessor
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void GetData
(
int32& X1,
int32& Y1,
int32& X2,
int32& Y2,
TMap< FIntPoint, uint8 >& Data
)
|
|
LandscapeEdit.h |
|
void GetData
(
int32& X1,
int32& Y1,
int32& X2,
int32& Y2,
uint8* Data
)
|
|
LandscapeEdit.h |
|
GetData(int32 &, int32 &, int32 &, int32 &, TMap< FIntPoint, uint8 > &)
| |
|
| Name |
GetData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path |
#include "LandscapeEdit.h" |
void GetData
(
int32 & X1,
int32 & Y1,
int32 & X2,
int32 & Y2,
TMap < FIntPoint, uint8 > & Data
)
GetData(int32 &, int32 &, int32 &, int32 &, uint8 *)
| |
|
| Name |
GetData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path |
#include "LandscapeEdit.h" |
void GetData
(
int32 & X1,
int32 & Y1,
int32 & X2,
int32 & Y2,
uint8 * Data
)