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API > API/Runtime > API/Runtime/Landscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling SHADER_PARAMETER_TEXTURE
(
Texture2D, |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling HeightmapTextureSampler SHADER_PARAMETER_TEXTURE
(
Texture2D, |
LandscapeRender.h |
SHADER_PARAMETER_TEXTURE(Texture2D, HeightmapTexture)
| Name | SHADER_PARAMETER_TEXTURE |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling SHADER_PARAMETER_TEXTURE
(
Texture2D ,
HeightmapTexture
)
SHADER_PARAMETER_TEXTURE(Texture2D, NormalmapTexture)
| Name | SHADER_PARAMETER_TEXTURE |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling HeightmapTextureSampler SHADER_PARAMETER_TEXTURE
(
Texture2D ,
NormalmapTexture
)