Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeVisibilityMask
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeVisibilityMask.h |
| Include | #include "Materials/MaterialExpressionLandscapeVisibilityMask.h" |
Syntax
class UMaterialExpressionLandscapeVisibilityMask : public UMaterialExpression
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionLandscapeVisibilityMask
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | ||
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| void | GetLandscapeLayerNames
(
TArray< FName >& OutLayers |
Gets the landscape layer names | |
| UObject * | Callback to get any texture reference this expression emits. |
Constants
| Name | Description |
|---|---|
| ParameterName |