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Unreal Engine C++ API Reference > Runtime > Landscape > Materials > UMaterialExpressionLandscapeVisibilityMask
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeVisibilityMask.h |
Include | #include "Materials/MaterialExpressionLandscapeVisibilityMask.h" |
Syntax
static ParameterName = FName("LANDSCAPE_VISIBILITY");