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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials > API/Runtime/Landscape/Materials/UMaterialExpressionLandscapeLaye-_3
- UObject::Serialize()
- UMaterialExpression::Serialize()
- UMaterialExpressionLandscapeLayerSwitch::Serialize()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h |
| Include | #include "Materials/MaterialExpressionLandscapeLayerSwitch.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerSwitch.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.