Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeLayerSample
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSample.h |
| Include | #include "Materials/MaterialExpressionLandscapeLayerSample.h" |
Syntax
class UMaterialExpressionLandscapeLayerSample : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ParameterName | ||
| float | PreviewWeight |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionLandscapeLayerSample
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | ||
| bool | Can this node be renamed? | ||
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| FString | Returns the current 'name' of the node (typically a parameter name). | ||
| void | GetLandscapeLayerNames
(
TArray< FName >& OutLayers |
Gets the landscape layer names | |
| UObject * | Callback to get any texture reference this expression emits. | ||
| bool | MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | |
| void | SetEditableName
(
const FString& NewName |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true. |