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Unreal Engine C++ API Reference > Runtime > Landscape > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeLayerCoords
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerCoords.h |
Include | #include "Materials/MaterialExpressionLandscapeLayerCoords.h" |
Syntax
class UMaterialExpressionLandscapeLayerCoords : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< enum ELandscapeCustomizedCoordType > | CustomUVType | Determines the mapping place to use on the terrain. |
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float | MappingPanU | Offset to apply to the mapping along U. |
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float | MappingPanV | Offset to apply to the mapping along V. |
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float | MappingRotation | Rotation to apply to the mapping. |
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float | MappingScale | Uniform scale to apply to the mapping. |
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TEnumAsByte< enum ETerrainCoordMappingType > | MappingType | Determines the mapping place to use on the terrain. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionLandscapeLayerCoords
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |