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API > API/Runtime > API/Runtime/Landscape
| Name | ILandscapeEditorServices |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditorServices.h |
| Include Path | #include "LandscapeEditorServices.h" |
Syntax
class ILandscapeEditorServices
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILandscapeEditorServices() |
LandscapeEditorServices.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetOrCreateEditLayer
(
FName InEditLayerName, |
Attempts to find an edit layer named InEditLayerName in InTargetLandscape. | LandscapeEditorServices.h | |
void RefreshDetailPanel() |
Requires the landscape editor mode, if active, to refresh its detail panel | LandscapeEditorServices.h | |
void RegenerateLayerThumbnails() |
Requires the landscape editor mode, if active, to invalidate all of its thumbnails | LandscapeEditorServices.h |