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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ILandscapeBrushRenderCallAdapter-
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/GlobalMergeLegacySupportUtil.h |
| Include | #include "GlobalMergeLegacySupportUtil.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/GlobalMergeLegacySupportUtil.cpp |
UTextureRenderTarget2D * RenderAsBlueprintBrush
(
const FLandscapeBrushParameters & InParameters,
const FTransform & LandscapeTransform
)
Remarks
In global merge mode, this function is called in the same places that FLandscapeLayerBrush::RenderLayer(BrushParameters) is called. This function calls the virtual InitializeAsBlueprintBrush and RenderLayerAsBlueprintBrush functions, which are equivalent to a blueprint brush actor's Initialize_Native and RenderLayer_Native.