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Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Syntax
struct FWeightmapLayerAllocationInfo
Remarks
Stores information about which weightmap texture and channel each layer is stored
Variables
Type | Name | Description | |
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TObjectPtr< ULandscapeLayerInfoObject > | LayerInfo | |
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uint8 | WeightmapTextureChannel | |
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uint8 | WeightmapTextureIndex |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FWeightmapLayerAllocationInfo
(
ULandscapeLayerInfoObject* InLayerInfo |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Free () |
|
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uint32 | GetHash () |
|
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FName | GetLayerName () |
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bool | IsAllocated () |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FWeightmapLayerAllocationInfo& RHS |