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FTargetLayerGroup describes a group of target layers that need to be rendered together, typically for weight-blending reasons
| Name | FTargetLayerGroup |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTargetLayerGroup.h |
| Include Path | #include "LandscapeEditLayerTargetLayerGroup.h" |
Syntax
class FTargetLayerGroup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerTargetLayerGroup.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Identifier for this group of target layers | LandscapeEditLayerTargetLayerGroup.h | |
| WeightmapTargetLayerBitIndices | TBitArray | List of weightmaps that belong to this group Each bit in that bit array corresponds to an entry in FMergeContext's AllTargetLayerNames | LandscapeEditLayerTargetLayerGroup.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetName() |
LandscapeEditLayerTargetLayerGroup.h | ||
const TBitArray & GetWeightmapTargetLayerBitIndices() |
LandscapeEditLayerTargetLayerGroup.h |