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API > API/Runtime > API/Runtime/Landscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include | #include "LandscapeEditResourcesSubsystem.h" |
Syntax
struct FScratchRenderTargetParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bExactDimensions | Use this to make sure the returned render target has the exact dimension as was requested (if false, a larger RT might be recycled) | |
| bool | bTargetArraySlicesIndependently | Requires the render target to have the ETextureCreateFlags::TargetArraySlicesIndependently flag | |
| bool | bUseUAV | Requires the render target to have the ETextureCreateFlags::UAV flag | |
| FLinearColor | ClearColor | Default clear color of the requested render target | |
| FString | DebugName | Allows to specify a friendly name for this render target (for the duration that the scratch render target is in use : a new name will be used the next time it's recycled) | |
| ETextureRenderTargetFormat | Format | Format of the requested render target | |
| ERHIAccess | InitialState | (optional) State the render target should be in when it's being requested | |
| int32 | NumSlices | Number of slices requested for this render target. | |
| FIntPoint | Resolution | Requested (minimal) resolution for this render target |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScratchRenderTargetParams
(
const FString& InDebugName, |