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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FScratchRenderTargetParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditResourcesSubsystem.h | |||
FScratchRenderTargetParams
(
const FString& InDebugName, |
LandscapeEditResourcesSubsystem.h |
FScratchRenderTargetParams()
| Name | FScratchRenderTargetParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path | #include "LandscapeEditResourcesSubsystem.h" |
FScratchRenderTargetParams()
FScratchRenderTargetParams(const FString &, bool, bool, bool, const FIntPoint &, int32, ETextureRenderTargetFormat, const FLinearColor &, ERHIAccess)
| Name | FScratchRenderTargetParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path | #include "LandscapeEditResourcesSubsystem.h" |
FScratchRenderTargetParams
(
const FString & InDebugName,
bool bInExactDimensions,
bool bInUseUAV,
bool bInTargetArraySlicesIndependently,
const FIntPoint & InResolution,
int32 InNumSlices,
ETextureRenderTargetFormat InFormat,
const FLinearColor & InClearColor,
ERHIAccess InInitialState
)