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Structure linking a material expression input with a physical material. For use by UMaterialExpressionLandscapePhysicalMaterialOutput.
| Name | FPhysicalMaterialInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h |
| Include Path | #include "Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" |
Syntax
USTRUCT ()
struct FPhysicalMaterialInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicalMaterialInput() |
Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FExpressionInput | Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h |
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| PhysicalMaterial | TObjectPtr< class UPhysicalMaterial > | Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h |
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